Tommaso Magherini
Game and Level Designer
Hello! My name is Tommaso and I am a designer with a decade of professional game industry experience.
Over the years, I've been able to work on a wide variety of games ranging from indie-size projects to AAs, collaborating with some of the most talented minds in the industry (see the projects below) to bring fresh and appealing ideas to the market.While my focus has been on game and level design, I’ve taken other roles over the years that have helped me learn a great deal about making games.For me, design is about surprising players, and I love doing it taking inspiration from the real world. Emotions, architectures, historical events and adventures, especially the ones I've lived myself: everything can be used to tell a story and enhance gameplay, arousing players curiosity for the world.
EXPERIENCE
Category: Action-Adventure
Developer: Team Pyramid
Duration: 2024
Platforms: Windows
Technologies: Unreal Engine 4
Role: Lead designer
Veil (ON HOLD)
Category: FPS Co-Op
Developer: Graewolv
Duration: May 2022 - Jan 2024
Platforms: Windows
Technologies: Unreal Engine 5
Role: Lead designer
Edengate: The Edge of life
Category: Graphic Adventure
Developer: Hook (505 Games subsidiary)
Duration: Mar 2020 - Oct 2021
Platforms: PlayStation 4/5, Xbox Series O/S/X and Windows
Technologies: Unreal Engine 4
Role: Level Designer
SURVIVAL AA (CANCELLED)
Category: Action-Adventure
Developer: Ovosonico
Duration: Jun 2018 - Feb 2020
Platforms: PlayStation 4, Xbox One and Windows
Technologies: Unreal Engine 4
Role: Level designer
DIE YOUNG
Category: Action-Adventure
Developer: Indiegala
Duration: Jan 2015 - May 2018
Platforms: PlayStation 4 and Windows
Technologies: Unreal Engine 4
Role: Game and Level designer
BLOCKSTORM
Category: FPS online
Developer: Indiegala
Duration: Nov 2013 - Dic 2014
Platforms: Windows
Technologies: Unity 4.5
Role: Game and Level designer